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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin
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Posted: Thu Dec 08, 2005 17:08 Post subject: Introducing BT+
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There always was something missing to BT, something that, for instance, could avoid shortcuts and allow a map design with players forced to go to one location in the map before being able to continue further.
This missing feature was checkpoints.
Together with Medic, we designed and implemented a set of UnrealEd actors allowing mappers to create those checkpoints. Starting from my idea in the map SmartBunny where you have to get a "suit" or a "scuba gear" to be able to pass some obstacles, we added new UT actors called "keys". Those who have played the game Hexen will immediately understand how it works.
Keys are placed in a map at specific locations chosen by the mapper. They can be picked up exactly like relics and, more importantly, they are personal. At some other location in the map (defined by the mapper), there is a portal where a player not holding the proper key cannot pass the portal (access is denied and the player is kicked back).
Here are two examples explaining how keys can be used:
- You have designed a map with a button high up opening a door down in the same room. With a normal implementation, a player comes in the hall, climbs up to the button, presses it and gets down to the door. When the button is pressed, a second player comes and passes the door immediately without climbing up. That's not fair.
If the mapper places a key next to the button, that forces the second player to climb up to get the key otherwise, he/she will be blocked further in the map.
- The usual design for a BT map is to put rooms one behind another. With the key system, you can put room one beside the other so players can do them in the order he/she likes. We come back there to the "hub" idea in Hexen.
We already have some maps to demonstrate the powers of this new feature we have decided to call "BT+". The maps using this feature will be tagged "CTF-BT+" so that mappers can provide new versions of their map(s) if they want.
Medic has also implemented plenty of other new features to raise even more the possibilities of BT. For instance getting text from a server file to display on a texture to make a quizz or shooting on a keyboard to enter a code opening a door as demonstrated in BT+(i4g)Sphinx (coming soon).
Note that keys and other features could also be used in other mods than BT.
Read more on the official BT+ forum
Download the i4Games BTScripts for BT+
Enjoy,
CouilleNoire and Medic
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[i4g]Z USER: Z-ROX
i4Games Trustee
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Posted: Thu Dec 08, 2005 17:30 Post subject: |
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sounds good to me...
MH-Password has the same element in it already... nice addition to BT guys 
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[i4g]infernoxide USER: INFERNOXIDE
i4Games Trustee
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Posted: Thu Dec 08, 2005 18:19 Post subject: |
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CN already demonstrated the "key" feature to some of us, with the new community map, and I have to say it works perfect. Very impressive!
This might help us against the record lamers in the future!
Goodjob!
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P.E.R.N USER: PERN
i4Games Admin
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Posted: Thu Dec 08, 2005 19:30 Post subject: |
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Keys can be invisible, so to me it appear that 'openned doors taken by another' no more exist if the mapper use key for each buttons (bye bye lame records), very good joob from the two I4games Admins 
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DanBennett USER: DANOMANUK
Wicked Sick!!
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Posted: Thu Dec 08, 2005 19:58 Post subject: |
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Nice work guys just what we need.
Time for us to test it all out huh
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PukkY USER: PUKKY
Rampage
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Posted: Fri Dec 09, 2005 11:22 Post subject: |
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it got me pissed already 
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Prone USER: HOLYHELL
Unstoppable
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Posted: Fri Dec 09, 2005 14:22 Post subject: |
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lol Pukky its a nice idea guys!
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X_WeSt USER: X_WEST
Rampage
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Posted: Fri Dec 09, 2005 16:14 Post subject: |
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seems fine for some maps then seems gay for others
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utdemon USER: UTDEMON
Dominating
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Posted: Fri Dec 09, 2005 17:21 Post subject: |
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Its amazing, it will keep BT going for a few years 
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Anarchist USER: ANARCHIST
Player
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Posted: Fri Dec 09, 2005 17:50 Post subject: |
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beautiful. i want it. itll change everything for mappers!
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IxIGavJayIxI USER: GAVINATOR
Godlike!
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Posted: Fri Dec 09, 2005 22:07 Post subject: |
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Yes.. Pukky had the map but i bet the record by 6 minutes...
i don't know why... But hey.. everything was sorted out..
And this idea is one of the best ever....
EVEN BETTER THEN iCTF
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin
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Posted: Fri Dec 09, 2005 23:51 Post subject: |
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X_WeSt wrote: | seems fine for some maps then seems gay for others |
Yes, you are right.
Some maps have a design that does not suit keys.
We also will implement a feature to show which are the keys you have because I agree the BT+ version of SmartBunny has too much keys for one man. Pencil and paper are the best solution at the moment 
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Bober USER: BOBER
Dominating
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Posted: Sat Dec 10, 2005 17:13 Post subject: |
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CouilleNoire wrote: | X_WeSt wrote: | seems fine for some maps then seems gay for others |
Yes, you are right.
Some maps have a design that does not suit keys.
We also will implement a feature to show which are the keys you have because I agree the BT+ version of SmartBunny has too much keys for one man. Pencil and paper are the best solution at the moment  |
it's true and previous version was by far much better than bt+ version
it was getting annoying sometimes, now it annoys you all the time.
just my opinion 
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DanBennett USER: DANOMANUK
Wicked Sick!!
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Posted: Sat Dec 10, 2005 20:07 Post subject: |
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Is there a way you can set how far the kicker kicks you?
Was playing Dark Tower and it got annoying with it kicking me when i was trying to jump (Got to close to the keypoint)
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IxIGavJayIxI USER: GAVINATOR
Godlike!
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Posted: Sat Dec 10, 2005 21:25 Post subject: |
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DanomanUK wrote: | Is there a way you can set how far the kicker kicks you?
Was playing Dark Tower and it got annoying with it kicking me when i was trying to jump (Got to close to the keypoint) |
Yes that is true..
Are you speaking about the bits with the TINNEST of block or the level after.???
That Happened to me to..
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