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[i4g]Medic USER: MEDIC
i4Games Head Admin
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Posted: Sun Nov 26, 2006 13:19 Post subject: |
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New map:
CTF-(Xs)Blueprint
Please report bugs (if any).
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bradley USER: AMP
Dominating
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Posted: Sun Nov 26, 2006 14:28 Post subject: |
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thank you good work !
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]MeRc[Kraken USER: KRAKEN
Godlike!
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Posted: Sun Nov 26, 2006 14:45 Post subject: |
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Nice work mate great map Small tho
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DanBennett USER: DANOMANUK
Wicked Sick!!
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Posted: Mon Dec 04, 2006 19:33 Post subject: |
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This map in my opinion is not that good for the i4games servers.
The way its been made its as if as soon as you respawn you either get killed or end up in the slime.
During battles you get in the slime with your own mates. Yes i know anti-boost is there but its still kinda annoying.
Also with the platforms being so small there is not alot you can do to get away from the enemy when you have the flag... If you try moving left to right you can too easily go too far and fall off the edge.
I'm not liking it, though I do think the map is made well and i see the idea behind it. Just does not suit i4games server in my opinion 
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ramdrop USER: BABYJOKER
Godlike!
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Posted: Mon Dec 04, 2006 19:39 Post subject: |
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tahts the idea, its like a bt map for ctf, so good BT players will be good at it i think 
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DanBennett USER: DANOMANUK
Wicked Sick!!
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Posted: Mon Dec 04, 2006 19:41 Post subject: |
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Well.. CTF shouldn't be like BT.
CTF should be CTF
But i don't see the BT part of it.
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ramdrop USER: BABYJOKER
Godlike!
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Posted: Mon Dec 04, 2006 19:45 Post subject: |
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it helps when in a sticky situation
for example:
CTF-Gaulet
The dodge instead of going up lift, you can do that, saves some time, same in red base !!
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[i4g]Medic USER: MEDIC
i4Games Head Admin
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Posted: Mon Jan 29, 2007 18:03 Post subject: |
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Please now find and comment the latest CTF maps there.
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