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Mentor USER: MENTOR
i4Games Trustee
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Posted: Thu Jun 14, 2007 17:42 Post subject: |
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avg per game can be replaced by average per hour.
like you have fph you can add cph caps per hour
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Citanul USER: CITANUL
Player
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Posted: Thu Jun 14, 2007 18:54 Post subject: |
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Mentor wrote: | avg per game can be replaced by average per hour.
like you have fph you can add cph caps per hour |
Since when is the amount of caps you make representative for how good you are as a CTF player?
Cover, Recover, sealing, clearing base, etc... All equally important. Otherwise there wouldn't be much capping.
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Mentor USER: MENTOR
i4Games Trustee
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Posted: Thu Jun 14, 2007 19:29 Post subject: |
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i didn't say that says it all, but it sure says a lot.
it's like football.
No matter how good you play, if the ball doesn't pass the line, you lose.
anyway ... i just forgot the "..." because i was too lazy to type another epistle
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Citanul USER: CITANUL
Player
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Posted: Thu Jun 14, 2007 21:08 Post subject: |
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The way the score is calculated is ok.
Only the amount of time played needs to be taken into account.
How will you cap if there's no one keeping your flag in base, bringing back your flag or covering your ass?
That needs to be rewarded too.
Last edited by Citanul on Sun Jun 17, 2007 12:00; edited 1 time in total
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SpeedyGonzales USER: BAD_FUTURE
Player
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Posted: Thu Jun 14, 2007 22:53 Post subject: |
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You can always be über ! and just kill everyone yourself and cap... Thats atleast how i handle things hahaha j/k
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Mon Jun 25, 2007 12:16 Post subject: |
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What is the playtime ranking based on?
Because I'm sure I had last week a playtime of 15:00:02, but in the rankings it says 14:06:14. This is about an hour less. Is this normal?
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nierd_2 USER: METOCH
Wicked Sick!!
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Posted: Mon Jun 25, 2007 12:44 Post subject: |
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mmi wrote: | What is the playtime ranking based on?
Because I'm sure I had last week a playtime of 15:00:02, but in the rankings it says 14:06:14. This is about an hour less. Is this normal? |
maybe you specced an hour? 
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Mon Jun 25, 2007 13:47 Post subject: |
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Metoch wrote: | mmi wrote: | What is the playtime ranking based on?
Because I'm sure I had last week a playtime of 15:00:02, but in the rankings it says 14:06:14. This is about an hour less. Is this normal? |
maybe you specced an hour?  |
hmmm... I don't think so.
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fierd_3 USER: NIKO
Dominating
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Posted: Mon Jun 25, 2007 15:38 Post subject: |
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Well, I had around 18 hours playtime and rankins shows 11:40:54. Now that is quite a difference.
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ramdrop USER: BABYJOKER
Godlike!
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Posted: Mon Jun 25, 2007 16:14 Post subject: |
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7 hours spectating..., happened with me.. i had 27hrs playtime and only 15 actually playing, rest was spec 
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painy USER: PAINY
Player
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Posted: Mon Jun 25, 2007 17:14 Post subject: |
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i really don't understand whats so good about those stats. play alot and u will get alot of points in ctf... wheres the point? does this say anything about skill? no! i see unskilled players wearing the ctf tag just because they played alot. this is ridiculous. i see players wearing the effi tag by playing 2-3 good games, aha thats real skill.
it maybe looks nice but says absolutely nothing about skill.
why not including points per hour? how often u protect the flag carrier per hour, how often u cap per hour, how often u take the flag per hour and so on.... a nice mixture of that would show whos skilled.
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nierd_2 USER: METOCH
Wicked Sick!!
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Posted: Mon Jun 25, 2007 17:21 Post subject: |
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painy wrote: | i really don't understand whats so good about those stats. play alot and u will get alot of points in ctf... wheres the point? does this say anything about skill? no! i see unskilled players wearing the ctf tag just because they played alot. this is ridiculous. i see players wearing the effi tag by playing 2-3 good games, aha thats real skill.
it maybe looks nice but says absolutely nothing about skill.
why not including points per hour? how often u protect the flag carrier per hour, how often u cap per hour, how often u take the flag per hour and so on.... a nice mixture of that would show whos skilled. |
the effi people will stay the same. the CTF winners not
let the effi people play 10 or 20 games. they'll stay top 5
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Citanul USER: CITANUL
Player
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Posted: Mon Jun 25, 2007 18:56 Post subject: |
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Metoch wrote: |
the effi people will stay the same. the CTF winners not
let the effi people play 10 or 20 games. they'll stay top 5 |
I agree most of the top in effi will still have a high score.
But playing more games I doubt for example Tortute will still have 73%. More somewhere in the 60 percent...
So I get Painy's point that the effi will ranking will be for people who play a few good maps...maybe even a half and get a high effi ranking. While people playing on a regular base will score lower as it's more likely a bad map will drag their average down.
Regarding the CTF ranking Painy more or less states what I meant to say. Someone who plays alot has the nr1 spot while the actual good players are kept out of the top, if they don't play more than x hours.
Bottom line is Medic might have to think about a system to take playtime into account for both those rankings.
Some minimum time for accuracy and something more along the line like points per minute for CTF...Or penalty points when exceeding a certain amount of time like what was used by Truff servers. Penalty points shouldn't be too much though...to make sure you still go upwards after a good game instead of downwards :p
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[i4g]Medic USER: MEDIC
i4Games Head Admin
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Posted: Mon Jun 25, 2007 19:09 Post subject: |
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A logical move would be to count the efficiency on the DM servers only. It would be completely ignored for CTF servers.
And about the CTF ranking, I'll make it so the playtime has less impact on it.
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painy USER: PAINY
Player
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Posted: Mon Jun 25, 2007 20:33 Post subject: |
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nice u see those problems. cita i think points per minute is just too inaccurate, and points per hour fits to frags per hour... well thats just optimization. the system has to be changed.
im very thankful there are admins minding about that.
u created a very very nice community around ut with great ideas. there always can be improvement
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