AutoTeamBalance mod

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AutoTeamBalance mod
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nierd_2
USER: METOCH

Wicked Sick!!Wicked Sick!!
PostPosted: Fri Jul 18, 2008 18:56    Post subject: AutoTeamBalance mod
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I know I4G allready has this... but this is new and refreshing. I haven't looked into it but this would be a balancer that measures skill and makes teams based on it.

http://www.unrealadmin.org/forums/showthread.php?t=23777

ASC id's or accounts are not supported but apparently can be implemented. That way everyt time a nick is changed it won't reset to 0.


iKwah^<3.uK
USER: ICEHAWK

UnstoppableUnstoppable
PostPosted: Wed Jul 23, 2008 16:23    Post subject: Reply with quote

Quote:
but this is new and refreshing.


Quote:
15th July, 2007, 04:18 PM


Looks good though.


nierd_2
USER: METOCH

Wicked Sick!!Wicked Sick!!
PostPosted: Wed Jul 23, 2008 17:08    Post subject: Reply with quote

i ment " it's smt different than the normal " !teams " command " Very Happy

-=(FBT)=-corr^uk
USER: CORRUPT

Killing spreeKilling spree
PostPosted: Wed Jul 23, 2008 17:33    Post subject: Reply with quote

they use it on snipermania to balance the CTF sniper teams. doesn't work amazingly well.

nierd_2
USER: METOCH

Wicked Sick!!Wicked Sick!!
PostPosted: Wed Jul 23, 2008 18:59    Post subject: Reply with quote

it ai'nt stable? or the skill doesn't get measured good enough? Razz

vuz with a registration like on i4g it is possible to keep track of skills even when players switch nicks Smile


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