Assertmover?

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Assertmover?
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~)BD(~Lorgic
USER: LORGIC

RampageRampage
PostPosted: Tue Feb 19, 2008 12:52    Post subject: Assertmover?
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If anyone can explain me how the assertmover works. with the open and closing times taht would be really nice.
I want to make an lift witch stops a few secs on each key


SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
PostPosted: Tue Feb 19, 2008 20:23    Post subject: Reply with quote

I'm not exactly sure if this is correct but I'll try to explain (I've never actually used one myself).

First I think you need to set the InitialState to 'AssertTriggerOpenTimed', if not the mover will use the normal Move times.

OpenTime[0] is the time it needs to open from Key0 to Key1, OpenTime[1] is the time it needs to open from Key1 to Key2, etc...
CloseTime[0] is the time the mover needs to close from Key1 to Key0, CloseTime[1] is the time it needs to close from Key2 to Key1, etc...

Try it out and mess about with the settings and keep testing to make sure its right. AFAIK the AssertMover will keep opening as long as you are in the trigger's radius. If you move away from the radius the mover will wait at the next keyframe it reaches then return. This means the longer you are in the trigger's radius, the more the mover will open, providing it has more than 2 keys.

GL


~)BD(~Lorgic
USER: LORGIC

RampageRampage
PostPosted: Wed Feb 20, 2008 15:37    Post subject: Reply with quote

Thank you very much sir Safecracker

SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
PostPosted: Sat Feb 23, 2008 13:34    Post subject: Reply with quote

No probs mate, did it work?

~)BD(~Lorgic
USER: LORGIC

RampageRampage
PostPosted: Sat Feb 23, 2008 18:12    Post subject: Reply with quote

SAFeCRACKeR wrote:
No probs mate, did it work?

haven't got the time yet to try. i will have in a few days.. ill let you know Wink


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