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Pwn*j00 USER: PWN
Killing spree | Posted: ma dec 29, 2014 at 22:33 | |
| Can't wait to check it out! Even with previous version I really enjoyed this map.
Wow it's way easier like a rush map now. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: ma dec 29, 2014 at 18:56 | |
| Definately an improvement, this map will suit a larger audience. The previous dodges werent lucky at all, they were just annoying haha . Too bad you removed the 'in-between-target'. Thank you for listening to us whiners and an even bigger thank you for making the edits. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: ma dec 29, 2014 at 18:28 | |
| Nice one!
1 dodge is still sllightly lucky ( that crooked one, after two early lifts ), but doesn't matter much.
Difficulty: 4.
Enjoyed this map much more than earlier version so once again, gj! |
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| CTF-BT-Aneurysmvf > CTF-BT-AneurysmFINAL |
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NuLL USER: NULL
Dominating | |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: do apr 24, 2014 at 23:09 | |
| Usually love Null's maps, but obstacle-wise, this one is not even close. Some of the dodges seemed a bit luck based and the difficulty curve between some rooms seems excessive.
Sorry, but really not a fun one to play, even with !cp, annoying at best. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: wo nov 06, 2013 at 20:14 | |
| Room before flag is a b!tch p:
Also, final version might be closer to R5 |
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Franky` USER: FKY
Rampage | Posted: do aug 22, 2013 at 12:46 | |
| i was too harsh for aesthetism its well done |
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Franky` USER: FKY
Rampage | Posted: do aug 22, 2013 at 12:37 | |
| i dont like this map. too bright lightning, aesthetism no so very good, flow sux, weird dodges |
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-}Night_Terror{- USER: LAUREN23
Killing spree | Posted: do aug 15, 2013 at 16:26 | |
| Rating 7 more like, too much luck involved with those dodges, just 1 room that makes the map really annoying. Great map NuLL in some elements (lighting, and texturing) but there's quite a bit here i'm not a fan of. Looking foward to your next map. |
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Sir.H|Fizzle USER: HSH85
Rampage | Posted: do aug 15, 2013 at 02:40 | |
| Rating: 5 anyone? |
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[i4g]bor4us USER: BOR4US
Player | Posted: wo aug 07, 2013 at 21:43 | |
| bug not fixed at end! (im shooting where u can land by just running off in the window)
http://www.sendspace.com/file/05cu35
here i am in the window pointing this way u can see where it is (+ u can front dodge and still skip the end part)
http://www.sendspace.com/file/k5kyhz
and there is still no music.. rest is okay! gj NuLL
sounds like a vF2 to me muahaha
ps. sc works on both sides.. and button at end on blue i think is kinda buggy  |
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| CTF-BT-Aneurysmv3 > CTF-BT-Aneurysmvf |
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NuLL USER: NULL
Dominating | |
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Sir.H|Fizzle USER: HSH85
Rampage | Posted: za aug 03, 2013 at 19:38  | |
| Those 3 dodges; most of all my deaths were from those 3 dodges...
Other than that, it's a nice map NuLL. |
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[i4g]bor4us USER: BOR4US
Player | Posted: vr aug 02, 2013 at 16:56  | |
| for as far i ran it as well.. its a very cool map and i do like the flow!
18 hours a day is kinda harsh.. even with all the complaints down here i put this map on my server!
i only added some UT3 music to it (Necris Attack) really suits
anyway i give it a Rating 8/10 for difficulties
and for the peronal taste 9/10! (big fan)
keep it up! i hope this aint ur last map
Cheers! |
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NuLL USER: NULL
Dominating | Posted: do aug 01, 2013 at 20:54 | |
| Will fix all things mentioned and re-time some of the movers. Thanks to every one for taking the time to comment. One thing that gets at me is the constant "not as good as the etc etc etc" i dont play bt i hardly ever map ( i used to map 18 hr days and its a huge leap from the time i have now) please gimmie a break i'm trying as hard as i can to get something good out. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: do aug 01, 2013 at 18:55  | |
| Well, finally something from NuLL, which I appreciate.
Really outstanding layout, ownage architecture and lightning.
However when running through it, there are some innovative stuff, and obstacles. Some of them are really cool, rest aren't. One thing I dislike are those strange dodge slopes. It is really unpleasant to die because we haven't got a luck. :c
Indeed about tight timings here and there, ( especially in flagroom ), its not a big deal for me and fast rushers tbh.
Ah and yea, i like an unique lava thing.
Too bad it isn't as long as it wound seemed.
+1 to what soulhunter said about music, adding blank.umx is enough. :>
Excelent job nevertheless, 8/10 |
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}ElitE{cRuNcHeR USER: CONOR
Killing spree | Posted: do aug 01, 2013 at 17:01  | |
| Anar: Also the last obstacle before the flag would be pretty impossible with high ping. |
I've watched BigBoss do the flag part with his ping on i4games without any real issue.
Nice map NuLL, my only issue with it is on red in the first laser room there's an invisible blocker(near the exit of the room) that isn't on blue, it's not really a big deal though. Other than that the map plays and looks nice, well done. |
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Anarchist USER: ANARCHIST
Player | Posted: do aug 01, 2013 at 13:51  | |
| I agree with many of soulhunters comments. The looks of the map are top notch, but the flow is a little restricting. I especially have trouble with some of the long dodges and the part where you have to jump on the skinny pipe before jumping on the movers that come out of the wall. Also the last obstacle before the flag would be pretty impossible with high ping. |
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