 | BT-EgypTTT Egypt: To The Top! |
| Author: | Raylen | | Added: | ma feb 06, 2012 at 18:47 | | Rating: | 3 | | Downloads: | 142 |
Download (1,29 MB)
8 comments
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| Comments |
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Raylen USER: RAYLEN
Rampage | Posted: do feb 09, 2012 at 22:26 | |
| Yeah again, I know what you mean about the "TTT" feeling, but I'll put that one down to artistic licence. As for the jumps, I was going to put some more liftjumps in, but I felt like I had enough of those already, and I fancied a few jumps. And lol, I get criticised for making maps not complicated enough?
All fair though, it was all a bit rushed towards the end, as I wanted to get it done before the end of the weekend. I'm just pleased with the super-low poly/node ratio and the neatness (I snapped all the lights, trees, kickers etc onto the grid, heh) |
|  | `Chr1st-BLS USER: CHR1ST
Rampage | Posted: do feb 09, 2012 at 22:10 | |
| Finally played your map, Raylen I must say, i'm not a huge fan of it to be honest. Looks are good of course and the obstacles are okay too I think the map is too unbalanced in terms of difficulty. Some parts are extremely easy whereby some parts are pretty tricky. I don't like the bouncers, sometimes, even though i make the liftjump (not that high, but still i make it), I get crushed. To see those wooden planks really surprised me. Complex Raylen making some basic jumps, felt like you wanted to make it a little higher, but ran out of ideas. Also, a final note, I did not really get the "CTTT-feeling". I don't know if you intended to make the feeling, but I did not really experience it, because the rooms are small and you can't really look down to the ground.
I hope I don't sound too criticizing or too negative. But i know you appreciate feedback, so here it is The map's okay, not your best, but hey, for 2 days  |
|  | Raylen USER: RAYLEN
Rampage | Posted: do feb 09, 2012 at 21:27 | |
| | Heh. I thought rating 2. I see what you mean about bouncers...I usually try and make obstacles that can be perfectly rushed but allow for noobs too, although I kind rush-built the bouncers and simply made them a little bit easy, rather than making 110% pro rush possible - sorry, it's just me being lazy! |
|  | }ElitE{Bon USER: BONKET
Dominating | Posted: do feb 09, 2012 at 17:19 | |
| I didn't appreciate it at first, but I played it a bit more today and I think it's great. I really like rushing it now and don't really mind start.
Perhaps you could have made bouncers a little lower for a better rush-flow, but that's a tiny issue I have.
| 50 sec to cap or so, although I imagine it will rush faster :p |
bit faster, yeah
rating 2? |
|  | fierd_6 USER: STRUPPI13
Killing spree | Posted: di feb 07, 2012 at 19:09 | |
| | very nice one alan |
|  | EmilYoo USER: EMILYOO
Killing spree | Posted: ma feb 06, 2012 at 21:43 | |
| Very interesting! 8/10 gj
I don't like resp - r2/3 |
|  | Raylen USER: RAYLEN
Rampage | Posted: ma feb 06, 2012 at 20:17 | |
| 2 days work, probably 10 or so hours in total to make. Nothing special, but I played that map Unraveling, and it reminded me that Egypt is a nice theme, so I thought I'd give it another go. And a TTT map was always on my to-do list, so here we are. 50 sec to cap or so, although I imagine it will rush faster :p
And yes, it's meant to be tricky in places, and that includes the start  |
|  | Asterot USER: ASTEROT
Player | Posted: ma feb 06, 2012 at 19:55 | |
| very good map  |
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