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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Do Mär 21, 2013 at 17:00 | |
| never stop moving on this map : ) |
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The_Comedian! USER: ACHILLES
Player | Posted: Do Feb 17, 2011 at 13:57 | |
| OMG! Very nice map!! |
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kLeptO- USER: KLEPTO-
Player | Posted: Fr Okt 23, 2009 at 08:58 | |
| I don't see whats weird about the ownage pupaes. It's dynamic and hilarious because you never know when they'll jump on the mover and be waiting for you next time  |
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*~Condy~* USER: CONDEMNER
i4Games Trustee | Posted: So Okt 11, 2009 at 12:36 | |
| Nice map =) Took an hour and a half to cap it -_-
But one thing is weird, on the room right after the shoots and lift jumps, is it normal that sometimes a pupae come on the bar that go down into the fog ? I got killed 3-4 time like that...
Besides that, great map that was very challenging for me |
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JensonFTW USER: LIGHTNING
Unstoppable | Posted: Fr Sep 18, 2009 at 18:56 | |
| Ant and Dec, Zig and Zag? Pfft...I wanna watch Bonk and Zan! |
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}ElitE{LAg` USER: LAGGEH
Dominating | Posted: Mi Sep 16, 2009 at 01:12 | |
| OLOL srs? |
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Bloeb USER: BLOEB
Rampage | Posted: Mi Sep 16, 2009 at 00:54 | |
| PERFECTION  |
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| CTF-BT-Somber-v3 > CTF-BT-Somber-v4 |
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kLeptO- USER: KLEPTO-
Player | Posted: Di Sep 15, 2009 at 20:35 | |
| ok, Managed to fix all of the issues mentioned. Fixed tex's for Bloeb and the other software rendering hackers. Got back the timing & atmosphere of v2 without any bugs I can see. v4 should be uploaded soon. |
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}ElitE{Mike` USER: DINOMITE
Godlike! | Posted: Mo Sep 14, 2009 at 22:22 | |
| same old struppi |
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Bloeb USER: BLOEB
Rampage | Posted: Mo Sep 14, 2009 at 19:13 | |
| I know and it's annoying to fix. Btw, It also happens when you select a texture and press the alt-key by accident. Just so you know
Keep up the mapping, I like your new map as well. |
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kLeptO- USER: KLEPTO-
Player | Posted: Mo Sep 14, 2009 at 03:35 | |
| Yea it's to due with the scaling of the texture. The wood/ceiling is at 0.5 and software rendering doesn't show some scaled tex's correctly, depending on the brush angle. I considered changing it but would of had to set all the wood to 1.0 which looked odd or 8bit'ish and then re-align it :> |
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Bloeb USER: BLOEB
Rampage | Posted: Mo Sep 14, 2009 at 01:31 | |
| I'm glad that you adjusted the zone-lighting (I think 2 or 3 would've worked as well), because it's actually playable now in software-render-mode (brightness-adjusting programs can't fix such things). There're still some small texture-bugs, but that's not really a big issue.  |
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kLeptO- USER: KLEPTO-
Player | Posted: Mo Sep 14, 2009 at 00:45 | |
| .. |
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aniani USER: ANIANI
Rampage | Posted: So Sep 13, 2009 at 22:53 | |
| If i got a fiver everytime struppi mentioned 'sc' i would be sooo rich x <3 struppi |
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fierd_6 USER: STRUPPI13
Killing spree | Posted: So Sep 13, 2009 at 12:18 | |
| Oo was there a sc?  |
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Zanmato USER: ZANMATO
i4Games Trustee | Posted: Sa Sep 12, 2009 at 21:45 | |
| I preferred the older versions as well, the obstacles required pinpoint timing which made them more satisfying to do. Seems a bit easy now. Still a good map though. |
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}ElitE{Bon USER: BONKET
Dominating | Posted: Sa Sep 12, 2009 at 19:46 | |
| O_O? wuts the point of next version?
*EDIT*
I see now what is changed. I liked the previous versions more, they had more of atmosphere and it wasn't so easy as it is now :/. And the name Somber kinda loses the meaning in this version . |
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