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BT-Somber-v4BT-Somber-v4

Author: kLeptO-
Added:Tue Sep 15, 2009 at 20:56
Rating:7
Downloads:164

Download (15.97 MB)
17 comments
Comments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Thu Mar 21, 2013 at 17:00

never stop moving on this map : )
The_Comedian!
USER: ACHILLES

PlayerPlayer
Posted: Thu Feb 17, 2011 at 13:57

OMG! Very nice map!!
kLeptO-
USER: KLEPTO-

PlayerPlayer
Posted: Fri Oct 23, 2009 at 08:58

I don't see whats weird about the ownage pupaes. It's dynamic and hilarious because you never know when they'll jump on the mover and be waiting for you next time Very Happy
*~Condy~*
USER: CONDEMNER

i4Games Trusteei4Games Trustee
Posted: Sun Oct 11, 2009 at 12:36

Nice map =) Took an hour and a half to cap it -_-

But one thing is weird, on the room right after the shoots and lift jumps, is it normal that sometimes a pupae come on the bar that go down into the fog ? I got killed 3-4 time like that...

Besides that, great map that was very challenging for me
JensonFTW
USER: LIGHTNING

UnstoppableUnstoppable
Posted: Fri Sep 18, 2009 at 18:56

Ant and Dec, Zig and Zag? Pfft...I wanna watch Bonk and Zan!
}ElitE{LAg`
USER: LAGGEH

DominatingDominating
Posted: Wed Sep 16, 2009 at 01:12

OLOL srs?
Bloeb
USER: BLOEB

RampageRampage
Posted: Wed Sep 16, 2009 at 00:54

PERFECTION Dancing
CTF-BT-Somber-v3 > CTF-BT-Somber-v4
kLeptO-
USER: KLEPTO-

PlayerPlayer
Posted: Tue Sep 15, 2009 at 20:35

ok, Managed to fix all of the issues mentioned. Fixed tex's for Bloeb and the other software rendering hackers. Got back the timing & atmosphere of v2 without any bugs I can see. v4 should be uploaded soon.
}ElitE{Mike`
USER: DINOMITE

Godlike!Godlike!
Posted: Mon Sep 14, 2009 at 22:22

same old struppi
Bloeb
USER: BLOEB

RampageRampage
Posted: Mon Sep 14, 2009 at 19:13

I know and it's annoying to fix. Btw, It also happens when you select a texture and press the alt-key by accident. Just so you know Wink

Keep up the mapping, I like your new map as well.
kLeptO-
USER: KLEPTO-

PlayerPlayer
Posted: Mon Sep 14, 2009 at 03:35

Yea it's to due with the scaling of the texture. The wood/ceiling is at 0.5 and software rendering doesn't show some scaled tex's correctly, depending on the brush angle. I considered changing it but would of had to set all the wood to 1.0 which looked odd or 8bit'ish and then re-align it :>
Bloeb
USER: BLOEB

RampageRampage
Posted: Mon Sep 14, 2009 at 01:31

I'm glad that you adjusted the zone-lighting (I think 2 or 3 would've worked as well), because it's actually playable now in software-render-mode (brightness-adjusting programs can't fix such things). There're still some small texture-bugs, but that's not really a big issue. Smile
kLeptO-
USER: KLEPTO-

PlayerPlayer
Posted: Mon Sep 14, 2009 at 00:45

..
aniani
USER: ANIANI

RampageRampage
Posted: Sun Sep 13, 2009 at 22:53

If i got a fiver everytime struppi mentioned 'sc' i would be sooo rich Very Happy x <3 struppi
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Sun Sep 13, 2009 at 12:18

Oo was there a sc? Mad
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Sat Sep 12, 2009 at 21:45

I preferred the older versions as well, the obstacles required pinpoint timing which made them more satisfying to do. Seems a bit easy now. Still a good map though.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Sat Sep 12, 2009 at 19:46

O_O? wuts the point of next version?


*EDIT*

I see now what is changed. I liked the previous versions more, they had more of atmosphere and it wasn't so easy as it is now :/. And the name Somber kinda loses the meaning in this version Smile.